Damage Calculator
Presets
Save and load up to 10 presets on the server.
Setup A
Main stat 100 = Stat Damage 1%
Enter 0 or leave blank if no amplification applies.
Selecting a stage automatically applies that monster's defense.
Leave empty or 0 if you have no defense penetration.
π Stat Priority Guidelines
- All multipliers are multiplied together, so increasing the lowest stat yields the best efficiency for the same gain.
- Example: +10%p Damage when at 200% vs +10%p Boss Damage when at 50% β Boss Damage gives ~19.6% more output.
- Critical Rate is very efficient until it reaches 100%, and once it is high, Critical Damage becomes more valuable.
- Flat Attack shines early, while % stats and damage multipliers scale better later on.
- Bottom line: invest in the stat with the lowest current value. Compare upgrades by (gain Γ· current value).
π§ͺ Calculator Notes
- Skill Coefficient = base skill % + mastery bonus % (e.g., 150% skill + 10% mastery β 160).
- Pick a stage to auto-fill enemy defense and adjust further with your defense penetration.
- Use the calculator as a relative comparison rather than absolute in-game numbers.
- These formulas rely on estimates, so real combat values may differ slightly.